Tuesday 29 November 2016

Utter Balls

Been working on a classic "bouncing ball" animation for a sing-a-long video.

Client provided the video, I merely transcribed the lyrics and overlaid them with the custom animation.

WiP screenshot w/ Onion Skinning

Sample of the finished animation

Wednesday 10 August 2016


This is my 2016 showreel, which also handily gives a rundown of most of the projects I've been working on during late 2015-16.

Thursday 30 July 2015

It's not MY Life

I've got an in-house job at a company/campaign called Your Life. It's ostensibly video editing work, but I will post any animation-based updates on here as they come.

Friday 5 June 2015

Oh, Be-Hiive

Online creative magnates, Hiive asked if they could display some of my work at a venue for one of their Swarm parties. I said they could and they sent me some photos of my images on display.

Thursday 14 May 2015


I recently took on a commission that's a little exciting. I've finished the first part of the overall workload (unfortunately it's the smallest part) but it should be complete in around a month.
Unfortunately, due to the nature of the project, I can't reveal any of the details until it is made public. As soon as it is I will put all the material on here, but in the meantime, sit tight.

Saturday 4 April 2015

Hotting Up

I was pitched a brief, by a company, based on an pro-NHS campaign. They wanted me to come up with some ideas on how to animate the script they'd written.
I sent a written treatment and they requested some style boards for further consideration.
Below are my rough designs (they wanted a specific style):


Friday 3 April 2015


As part of an application for an animator position, a company asked me to complete a walk cycle, based on a character they'd already drawn up.
I didn't get the job, in the end but I thought I'd post the cycle I did anyway.

The art was copyrighted to them, so I've created rough alternative parts to replace their original pieces. This is purely for the purposes of showing off the animation I did.
Because I've replaced the parts, everything looks a great deal rougher.

I'm not sure if they choppiness is due to lag or the difference in framerate between the original and the .gif.
 It was interesting, because I'd not really done such tween-heavy animation before, but I was pleased with how it came out. Especially for only about a day's efforts.